

After all, even if I get a fully realized prisoner experience completed, the psychology of being a prisoner/slave is far more interesting when there is a whole world of things you can do if you escape. I probably don’t have the free time to develop this idea into the full experience it deserves to be. While there are certain things I do like about interactive fiction engines (mostly that the player has to specifically type the actions they want to take, making the choices they make have a very personal feel to them), Corruption of Champions is pretty much the interface and overall game experience that I would like to see attached to my slave training concept.ģ. I’m less good at open ended design - I tend to get distracted and let feature creep get the best of me.Ģ. By trade I’m a php developer who specializes in bugfixing, refactoring, and extending other peoples code, and I’m pretty good at it. I briefly considered making something in RAGS or Adrift or TADS or one of the other interactive fiction engines, or just making a web application, but in the end three things drove my choice to modify Fenoxo’s CoC engine:ġ. Well, a few months ago I decided that if I wanted to see such a thing exist, I’d just have to make it happen myself. But none of them went as in depth as I would have liked on the psychological experience of becoming sexually submissive.

CoC and SlaveMaker do, obviously, and there are also quite a number of games at TFGamesSite and HypnoPics Collective, including another major inspiration for this project called Through Sophie’s Eyes.

There are certainly a number of games that contain excellent BDSM content. Think SlaveMaker, but with the roles reversed. For quite a while I’ve thought it would be fun to have a game similar to Fenoxo’s amazing Corruption of Champions where the player could be captured by slavers and then subsequently roleplay the experience of being “trained” by their captor.
