


The number of factions introduced over five years, two games, and a relentless flood of DLC, has reached the point where few humans alive could conceivably have played a campaign as all of them. This series has always been an exercise in extravagance, after all, in line with Games Workshop’s typically maximalist take on fantasy.

And coming from me, that is both a considered and unambiguous statement of praise." And coming from me, that is both a considered and unambiguous statement of praise. Because this game, frankly, looks bonkers. You know, even more than Total Hamwarmers 1 and 2 were not for them. I doubt it will be a surprise to such traditionalists, if I say that Total Warhammer 3 is not going to be the game for them. To these grognards (and I use the term with respect, even though it sounds like a medical term for dying pirates), the series’ main strength was always its commitment to realism: things started going downhill with the advent of faster battles in Shogun 2, and whenever it was that armies of men learned to transform into boats at will, rather than be forced to load into separate naval units. I learned there were more people than I thought, for whom the entire Total War experience peaked in those long ago days of the early 2000s. It was interesting, you know, seeing your reactions to last month's remaster of Total War: Rome, a game originally released during actual Roman times when centurions walked the earth.
